Revision 7bebb196
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/main/EffectQueueVertex.java | ||
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80 | 80 |
} |
81 | 81 |
} |
82 | 82 |
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83 |
mUniforms[NUM_UNIFORMS*i+5] = mUniforms[NUM_UNIFORMS*i+5]-halfX;
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84 |
mUniforms[NUM_UNIFORMS*i+6] =-mUniforms[NUM_UNIFORMS*i+6]+halfY;
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85 |
mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-halfZ;
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mUniforms[NUM_UNIFORMS*i+5] -= halfX;
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mUniforms[NUM_UNIFORMS*i+6] -= halfY;
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mUniforms[NUM_UNIFORMS*i+7] -= halfZ;
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86 | 86 |
} |
87 | 87 |
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88 | 88 |
mTime = currTime; |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).