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Revision 7bebb196

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/library/main/EffectQueueVertex.java
80 80
          }
81 81
        }
82 82

  
83
      mUniforms[NUM_UNIFORMS*i+5] = mUniforms[NUM_UNIFORMS*i+5]-halfX;
84
      mUniforms[NUM_UNIFORMS*i+6] =-mUniforms[NUM_UNIFORMS*i+6]+halfY;
85
      mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-halfZ;
83
      mUniforms[NUM_UNIFORMS*i+5] -= halfX;
84
      mUniforms[NUM_UNIFORMS*i+6] -= halfY;
85
      mUniforms[NUM_UNIFORMS*i+7] -= halfZ;
86 86
      }
87 87

  
88 88
    mTime = currTime;

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