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Revision 7cf783cb

Added by Leszek Koltunski over 7 years ago

Attempt to bring DTexture and DFramebuffer closer together.

View differences:

src/main/java/org/distorted/library/DistortedEffectQueues.java
199 199
  public void draw(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df)
200 200
    {
201 201
    tex.createTexture();
202
    df.setAsOutput();
202
    df.createFBO();
203
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, df.fboIds[0]);
203 204
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]);
204 205
    drawPriv(currTime, tex, grid, df);
205 206
    DistortedFramebuffer.deleteAllMarked();

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