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Revision 81f0078a

Added by Leszek Koltunski almost 7 years ago

Switch on Stencil in Postprocessing.

This is a clear win on Nexus 5X; on Nexus 4 it is debatable - faster on loads where area to be postprocessed is not much (~20% ?) of the screen; slower otherwise.

View differences:

src/main/java/org/distorted/library/EffectQueuePostprocess.java
302 302
      GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
303 303
      GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
304 304

  
305
      //DistortedRenderState.switchOffDepthWriting();
306
      //DistortedRenderState.useStencilMark();
305
      DistortedRenderState.useStencilMark();
307 306
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
308
      //DistortedRenderState.unuseStencilMark();
309
      //DistortedRenderState.restoreDepthWriting();
307
      DistortedRenderState.unuseStencilMark();
310 308

  
311 309
      // vertical blur
312 310
      GLES30.glViewport(0, 0, (int)w2, (int)h2);
313 311
      mBlur2Program.useProgram();
314 312
      buffer2.setAsInput();
315
      buffer1.setAsDepth();
313
      buffer2.setAsDepth();
316 314
      surface.setAsOutput(time);
317 315

  
318 316
      GLES30.glUniform1fv( mWeights2H, radius+1, weightsCache,offset);

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