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Revision 835b197e

Added by Leszek Koltunski almost 3 years ago

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

View differences:

src/main/java/org/distorted/library/uniformblock/UniformBlockAssociation.java
74 74

  
75 75
///////////////////////////////////////////////////////////////////////////////////////////////////
76 76
// stride can be 0, if we just tried compiling a vertex shader which has NUM_VERTEX=0.
77
// stride==1 we also don't like because then we have an exception ( stride*mMax-1 < stride*(mMax-1)+1 )
77 78

  
78 79
  public void correctStride(int stride)
79 80
    {
80
    if( mStride != stride && stride!=0 )
81
    if( mStride != stride && stride>1 )
81 82
      {
82 83
      int[] tmp = new int[stride*mMax];
83 84

  

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