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Revision 86b434a0

Added by Leszek Koltunski over 7 years ago

Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)

View differences:

src/main/java/org/distorted/library/type/Dynamic3D.java
490 490
                                break;
491 491
                case MODE_PATH: segment = (int)(2*t*(numPoints-1));
492 492

  
493
                                if( t<=0.5f )
493
                                if( t<0.5f )
494 494
                                  {
495 495
                                  time = 2*t*(numPoints-1);
496 496
                                  vecCurr = segment;

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