Revision 8ebbc730
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/main/DistortedNode.java | ||
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341 | 341 |
DistortedEffects.blitPriv(mData.mFBO); |
342 | 342 |
} |
343 | 343 |
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numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren); |
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numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren,0);
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345 | 345 |
} |
346 | 346 |
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347 | 347 |
return numRenders; |
Also available in: Unified diff
Port a commit from the master branch.
Finally properly fix the flashing on ARM Mali T880 GPU.
The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthread.php/200754-Flashes-on-ARM-Mali?p=1291679&viewfull=1#post1291679 ). In order to combat it, first introduce the possibility that a single DistortedOutputSurface is backed up by more than one FBO. Then make DistortedScreen be derived from DistortedFramebuffer (which itself is derived from DistortedOutputSurface) and make it contain 3 FBOs, render to them in a circular queue fashion, and blit from a given FBO to the system FBO. The 'more than 1 intermediate FBO' queue prevents the pipeline flush.
Still some TODOs in DistortedFramebuffer remain (properly check for Framebuffer completness!)