Revision 8fbd0237
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/main/EffectQueueFragment.java | ||
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53 | 53 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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synchronized void compute(long currTime)
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synchronized void compute(long currTime,float halfX, float halfY)
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{ |
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if( currTime==mTime ) return; |
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if( mTime==0 ) mTime = currTime; |
... | ... | |
69 | 69 |
EffectMessageSender.newMessage( mListeners.elementAt(j), EffectMessage.EFFECT_FINISHED, mEffects[i].getID(), mID); |
70 | 70 |
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if( mEffects[i].isUnity( mUniforms, NUM_UNIFORMS*i) ) |
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{ |
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remove(i--); |
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continue; |
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} |
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} |
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mUniforms[NUM_UNIFORMS*i+4] = mUniforms[NUM_UNIFORMS*i+4]-halfX; |
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mUniforms[NUM_UNIFORMS*i+5] =-mUniforms[NUM_UNIFORMS*i+5]+halfY; |
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} |
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mTime = currTime; |
... | ... | |
78 | 84 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
80 | 86 |
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synchronized void send(float halfX, float halfY)
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synchronized void send() |
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{ |
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GLES30.glUniform1i( mNumEffectsH, mNumEffects); |
84 | 90 |
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if( mNumEffects>0 ) |
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{ |
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for(int i=0; i<mNumEffects; i++) |
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{ |
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mUniforms[NUM_UNIFORMS*i+4] = mUniforms[NUM_UNIFORMS*i+4]-halfX; |
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mUniforms[NUM_UNIFORMS*i+5] =-mUniforms[NUM_UNIFORMS*i+5]+halfY; |
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} |
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GLES30.glUniform1iv( mNameH , mNumEffects, mName ,0); |
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GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0); |
95 | 95 |
} |
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