Revision 96e3b88a
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/effect/MatrixEffectMove.java | ||
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*/ |
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public void apply(float[] matrixP, float[] matrixV, float[] uniforms, int index) |
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{ |
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float sx = uniforms[NUM_UNIFORMS*index ]; |
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float sy = uniforms[NUM_UNIFORMS*index+1]; |
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float sz = uniforms[NUM_UNIFORMS*index+2]; |
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float sx = uniforms[NUM_FLOAT_UNIFORMS*index ];
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float sy = uniforms[NUM_FLOAT_UNIFORMS*index+1];
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float sz = uniforms[NUM_FLOAT_UNIFORMS*index+2];
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Matrix.translateM(matrixP, 0, sx, sy, sz); |
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Matrix.translateM(matrixV, 0, sx, sy, sz); |
Also available in: Unified diff
Introducing UBO to Effect Queues: step 1.