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Revision 96e3b88a

Added by Leszek Koltunski over 3 years ago

Introducing UBO to Effect Queues: step 1.

View differences:

src/main/java/org/distorted/library/effect/MatrixEffectScale.java
57 57
 */
58 58
  public void apply(float[] matrixP, float[] matrixV, float[] uniforms, int index)
59 59
    {
60
    float sx = uniforms[NUM_UNIFORMS*index  ];
61
    float sy = uniforms[NUM_UNIFORMS*index+1];
62
    float sz = uniforms[NUM_UNIFORMS*index+2];
60
    float sx = uniforms[NUM_FLOAT_UNIFORMS*index  ];
61
    float sy = uniforms[NUM_FLOAT_UNIFORMS*index+1];
62
    float sz = uniforms[NUM_FLOAT_UNIFORMS*index+2];
63 63

  
64 64
    Matrix.scaleM(matrixP, 0, sx, sy, sz);
65 65
    Matrix.scaleM(matrixV, 0, sy*sz, sx*sz, sx*sy);

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