Revision 96e3b88a
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java | ||
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* @y.exclude |
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*/ |
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public class EffectQueueVertex extends EffectQueue |
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{ |
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private static final int NUM_UNIFORMS = VertexEffect.NUM_UNIFORMS; |
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{ |
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private static final int NUM_FLOAT_UNIFORMS = VertexEffect.NUM_FLOAT_UNIFORMS; |
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private static final int NUM_INT_UNIFORMS = VertexEffect.NUM_INT_UNIFORMS; |
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private static final int INDEX = EffectType.VERTEX.ordinal(); |
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private static int[] mNumEffectsH = new int[MAIN_VARIANTS]; |
... | ... | |
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public EffectQueueVertex() |
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{ |
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super(NUM_UNIFORMS,INDEX);
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super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, INDEX);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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for(int i=0; i<mNumEffects; i++) |
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{ |
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mAndAssociation[i] = mEffects[i].getAndAssociation(); |
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mEquAssociation[i] = mEffects[i].getEquAssociation(); |
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mEffects[i].writeAssociations(mIntUniforms, mMax[INDEX]+i, 2*mMax[INDEX]+i); |
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if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, currTime, step) )
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if( mEffects[i].compute(mFloatUniforms, NUM_FLOAT_UNIFORMS*i, currTime, step) )
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{ |
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EffectMessageSender.newMessage(mEffects[i]); |
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} |
... | ... | |
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if( mNumEffects>0 ) |
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{ |
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GLES30.glUniform1iv( mNameH[variant] , mNumEffects, mName , 0);
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GLES30.glUniform1iv( mAndAssociationH[variant], mNumEffects, mAndAssociation, 0);
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GLES30.glUniform1iv( mEquAssociationH[variant], mNumEffects, mEquAssociation, 0);
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GLES30.glUniform4fv( mUniformsH[variant] ,(NUM_UNIFORMS/4)*mNumEffects, mUniforms , 0);
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GLES30.glUniform1iv( mNameH[variant] , mNumEffects, mIntUniforms , 0 );
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GLES30.glUniform1iv( mAndAssociationH[variant], mNumEffects, mIntUniforms , mMax[INDEX]);
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GLES30.glUniform1iv( mEquAssociationH[variant], mNumEffects, mIntUniforms , 2*mMax[INDEX]);
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GLES30.glUniform4fv( mUniformsH[variant] ,(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms , 0 );
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} |
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} |
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} |
Also available in: Unified diff
Introducing UBO to Effect Queues: step 1.