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Revision 96e3b88a

Added by Leszek Koltunski over 3 years ago

Introducing UBO to Effect Queues: step 1.

View differences:

src/main/res/raw/main_fragment_shader.glsl
120 120
    diff   = (v_Position - fUniforms[effect+1].yzw)/fUniforms[effect+2].xyz;
121 121
    degree = max(0.0,1.0-dot(diff,diff));
122 122

  
123
    color.a *= (degree*(fUniforms[effect].x-1.0)+1.0);
124

  
123 125
    // ENABLED EFFECTS WILL BE INSERTED HERE
124 126

  
125 127
    effect+=3;

Also available in: Unified diff