Revision 9a3607b3
Added by Leszek Koltunski over 5 years ago
src/main/res/raw/preprocess_fragment_shader.glsl | ||
---|---|---|
29 | 29 |
void main() |
30 | 30 |
{ |
31 | 31 |
vec4 color = texture(u_Texture,v_TexCoordinate); |
32 |
|
|
33 |
if( color.a != 0.0 ) |
|
34 |
{ |
|
35 |
fragColor = u_Color; |
|
36 |
} |
|
37 |
else |
|
38 |
{ |
|
39 |
discard; |
|
40 |
} |
|
32 |
fragColor = vec4(u_Color.rgb, sign(color.a)*u_Color.a); |
|
41 | 33 |
} |
Also available in: Unified diff
Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.