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Revision 9d5bb851

Added by Leszek Koltunski over 7 years ago

minor.

View differences:

src/main/res/raw/blur_fragment_shader.glsl
31 31
  {
32 32
  vec4 pixel= texture2D(u_Texture,v_TexCoordinate) * u_Weights[0];
33 33

  
34
  for (int x = 1; x <= u_Radius; x+=1)
34
  for (int i=1; i<=u_Radius; i+=1)
35 35
    {
36
    pixel += ( texture2D(u_Texture,vec2(v_TexCoordinate.x+u_Offsets[x],v_TexCoordinate.y)) +
37
               texture2D(u_Texture,vec2(v_TexCoordinate.x-u_Offsets[x],v_TexCoordinate.y)) ) * u_Weights[x];
36
    pixel += ( texture2D(u_Texture,vec2(v_TexCoordinate.x+u_Offsets[i],v_TexCoordinate.y)) +
37
               texture2D(u_Texture,vec2(v_TexCoordinate.x-u_Offsets[i],v_TexCoordinate.y)) ) * u_Weights[i];
38 38
    }
39 39

  
40 40
  gl_FragColor = pixel;

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