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Revision 9dacabea

Added by Leszek Koltunski over 4 years ago

library: Fix DynamicQuat
cube app: progress with ScrambleEffects

View differences:

src/main/java/org/distorted/library/type/Dynamic4D.java
520 520
                if( cacheDirty ) recomputeCache();  // recompute cache if we have added or remove vectors since last computation
521 521
                else if( mSegment!= segment )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
522 522
                  {
523
                  int vecNext;
524

  
525
                  switch(mMode)
526
                    {
527
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1;
528
                                    break;
529
                    case MODE_PATH: if( t<=0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
530
                                    else          vecNext = vecCurr==0 ? 1 : vecCurr-1;
531
                                    break;
532
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
533
                                    break;
534
                    default       : vecNext = 0;
535
                    }
536

  
523
                  int vecNext = getNext(vecCurr,t);
537 524
                  next = vv.elementAt(vecNext);
538 525
                  tmp2 = vc.elementAt(vecNext);
539 526

  
......
566 553
                  buffer[offset+2]= ((tmp1.a[2]*time+tmp1.b[2])*time+tmp1.c[2])*time+tmp1.d[2];
567 554
                  buffer[offset+3]= ((tmp1.a[3]*time+tmp1.b[3])*time+tmp1.c[3])*time+tmp1.d[3];
568 555
                  }
569
 
556

  
570 557
                break;
571 558
                }
572 559
      }

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