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Revision 9ecac8cd

Added by Leszek Koltunski about 4 years ago

Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (which is sizeless) then we get the default 100x100 ( which means we probably have to explicitly call Node.resizeFBO() )

View differences:

src/main/java/org/distorted/library/main/DistortedNode.java
240 240

  
241 241
  private DistortedFramebuffer allocateNewFBO()
242 242
    {
243
    int width  = mFboW <= 0 ? (int)mMesh.getStretchX() : mFboW;
244
    int height = mFboH <= 0 ? (int)mMesh.getStretchY() : mFboH;
243
    int width, height;
244

  
245
    if( mFboW>0 && mFboH>0 )
246
      {
247
      width = mFboW;
248
      height= mFboH;
249
      }
250
    else
251
      {
252
      if( mSurface instanceof DistortedFramebuffer )
253
        {
254
        DistortedFramebuffer fbo = (DistortedFramebuffer)mSurface;
255
        width = fbo.mWidth;
256
        height= fbo.mHeight;
257
        }
258
      else
259
        {
260
        width = 100;
261
        height= 100;
262
        }
263
      }
264

  
245 265
    return new DistortedFramebuffer(1,mFboDepthStencil, InternalSurface.TYPE_TREE, width, height);
246 266
    }
247 267

  
......
491 511
/**
492 512
 * Resizes the DistortedFramebuffer object that we render this Node to.
493 513
 */
494
  public void resize(int width, int height)
514
  public void resizeFBO(int width, int height)
495 515
    {
496 516
    mFboW = width;
497 517
    mFboH = height;

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