Revision a09ada4c
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedTexture.java | ||
---|---|---|
41 | 41 |
// upper-left corner. Everywhere else the origin is in the lower-left corner. Thus we have to flip. |
42 | 42 |
// The alternative solution, namely inverting the y-coordinate of the TexCoord does not really work- |
43 | 43 |
// i.e. it works only in case of rendering directly to the screen, but if we render to an FBO and |
44 |
// then take the FBO and render to screen, (DistortedTree does so!) things get inverted as textures
|
|
44 |
// then take the FBO and render to screen, (DistortedNode does so!) things get inverted as textures
|
|
45 | 45 |
// created from FBO have their origins in the lower-left... Mindfuck! |
46 | 46 |
|
47 | 47 |
private static Bitmap flipBitmap(Bitmap src) |
Also available in: Unified diff
Preparation for change of the render API.