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Revision a16bf106

Added by Leszek Koltunski over 5 years ago

Make the Effects3D app a bit more user-friendly.

View differences:

src/main/res/raw/main_vertex_shader.glsl
145 145

  
146 146
void main()
147 147
  {
148
  vec3 v = 2.0*u_objD*(a_Position + u_Inflate*a_Inflate);
148
  vec3 v = 2.0*u_objD*a_Position + u_Inflate*a_Inflate;
149 149
  vec3 n = a_Normal;
150 150

  
151 151
#if NUM_VERTEX>0

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