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Revision a36b0cbb

Added by Leszek Koltunski over 7 years ago

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

View differences:

src/main/java/org/distorted/library/type/Dynamic.java
482 482

  
483 483
  protected void computeOrthonormalBase()
484 484
    {
485
    int non_zeros=0;
486 485
    int last_non_zero=-1;
487 486
    float tmp;
488 487

  
489 488
    for(int i=0; i<mDimension; i++)
490 489
      if( baseV[0][i] != 0.0f )
491
        {
492
        non_zeros++;
493 490
        last_non_zero=i;
494
        }
495 491
/*
496 492
if( last_non_zero != lastNon )
497 493
  android.util.Log.e("dynamic", "lastNon="+lastNon+" last_non_zero="+last_non_zero);
498 494
*/
499 495

  
500
    if( non_zeros==0 )                                                    ///
496
    if( last_non_zero==-1 )                                               ///
501 497
      {                                                                   //  velocity is the 0 vector -> two
502 498
      for(int i=0; i<mDimension-1; i++)                                   //  consecutive points we are interpolating
503 499
        for(int j=0; j<mDimension; j++)                                   //  through are identical -> no noise,

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