Revision a7067deb
Added by Leszek Koltunski over 7 years ago
src/main/res/raw/main_fragment_shader.glsl | ||
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105 | 105 |
} |
106 | 106 |
#endif |
107 | 107 |
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108 |
gl_FragColor = vec4(pixel.rgb * 0.5 * (v_Normal.z+1.0), pixel.a);
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108 |
gl_FragColor = vec4(pixel.rgb * v_Normal.z, pixel.a);
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109 | 109 |
} |
Also available in: Unified diff
small improvements in DISTORT