Revision aa2f0486
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/effect/PostprocessEffect.java | ||
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package org.distorted.library.effect; |
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import org.distorted.library.main.DistortedFramebuffer; |
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import org.distorted.library.program.DistortedProgram; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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import java.nio.FloatBuffer; |
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import java.util.ArrayList; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// POSTPROCESSING EFFECTS. |
... | ... | |
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mQuadTextureInv.put(textureInv).position(0); |
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} |
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private static class Source |
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{ |
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private String mName, mVertexShader, mFragmentShader; |
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public Source(String name, String vertex, String fragment) |
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{ |
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mName = name; |
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mVertexShader = vertex; |
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mFragmentShader = fragment; |
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} |
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} |
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static ArrayList<DistortedProgram> mPrograms = new ArrayList<>(); |
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private static ArrayList<Source> mSources = new ArrayList<>(); |
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private static int mNumSources = 0; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static int register(final String name, final String vertexShader, final String fragmentShader) |
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{ |
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mSources.add(new Source(name,vertexShader,fragmentShader)); |
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return mNumSources++; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void createPrograms() |
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{ |
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Source source; |
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int len = mSources.size(); |
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for(int i=0; i<len; i++) |
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{ |
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source = mSources.remove(0); |
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//android.util.Log.d("postprocess", "compilaing: "+source.mName); |
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try |
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{ |
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mPrograms.add (new DistortedProgram(source.mVertexShader,source.mFragmentShader)); |
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} |
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catch(Exception e) |
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{ |
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android.util.Log.e("Effects", "exception trying to compile "+source.mName+" program: "+e.getMessage()); |
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throw new RuntimeException(e.getMessage()); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer); |
Also available in: Unified diff
Now all PostprocessEffects are truly self-contained, including dynamic enable() and all shader sources.