Revision aa2f0486
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java | ||
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// We need room for MAX_BLUR of them, and sum(i=0...N, floor((i+3)/2)) = N + floor(N*N/4) |
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private static float[] weightsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4]; |
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private static float[] offsetsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4]; |
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private static DistortedProgram mBlur1Program, mBlur2Program; |
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private static float[] mWeights = new float[MAX_HALO]; |
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private static float[] mOffsets = new float[MAX_HALO]; |
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private static DistortedProgram mBlur1Program, mBlur2Program; |
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private static int mBlur1Index, mBlur2Index; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Blur the object. |
... | ... | |
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public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer) |
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{ |
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if( mBlur1Program==null) |
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{ |
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mBlur1Program = mPrograms.get(mBlur1Index); |
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mBlur2Program = mPrograms.get(mBlur2Index); |
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} |
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buffer.setAsOutput(); |
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float w1 = buffer.getWidth(); |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void enable() |
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public static void createProgram() |
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{ |
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final String blurVertex = |
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|
... | ... | |
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"fragColor = pixel; \n"+ |
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"}"; |
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try |
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{ |
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mBlur1Program = new DistortedProgram(blurVertex,blurFragment1); |
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} |
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catch(Exception e) |
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{ |
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android.util.Log.e("Effects", "exception trying to compile BLUR1 program: "+e.getMessage()); |
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throw new RuntimeException(e.getMessage()); |
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} |
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|
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try |
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{ |
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mBlur2Program = new DistortedProgram(blurVertex,blurFragment2); |
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} |
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catch(Exception e) |
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{ |
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android.util.Log.e("Effects", "exception trying to compile BLUR2 program: "+e.getMessage()); |
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throw new RuntimeException(e.getMessage()); |
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} |
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mBlur1Index = PostprocessEffect.register("BLUR1", blurVertex,blurFragment1); |
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mBlur2Index = PostprocessEffect.register("BLUR2", blurVertex,blurFragment2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Now all PostprocessEffects are truly self-contained, including dynamic enable() and all shader sources.