Revision ad16ed3b
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedNode.java | ||
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return mData.mFBO; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// APIs that control how to set the OpenGL state just before rendering this Node. |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* When rendering this Node, use ColorMask (r,g,b,a). |
... | ... | |
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{ |
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mState.glBlendFunc(src,dst); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Before rendering this Node, clear the following buffers. |
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* <p> |
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* Valid values: 0, or bitwise OR of one or more values from the set GL_COLOR_BUFFER_BIT, |
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* GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT. |
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* Default: 0 |
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* |
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* @param mask bitwise OR of BUFFER_BITs to clear. |
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*/ |
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@SuppressWarnings("unused") |
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public void glClear(int mask) |
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{ |
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mState.glClear(mask); |
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} |
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} |
Also available in: Unified diff
Progress with Stencil App; should be working now AFAIK but doesn't.