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Revision ad33f883

Added by Leszek Koltunski almost 7 years ago

Minor

View differences:

src/main/res/raw/main_vertex_shader.glsl
38 38
varying vec3 v_Normal;               //
39 39
varying vec2 v_TexCoordinate;        //
40 40

  
41
uniform int vNumEffects;             // total number of vertex effects
42

  
43 41
#if NUM_VERTEX>0
42
uniform int vNumEffects;             // total number of vertex effects
44 43
uniform int vType[NUM_VERTEX];       // their types.
45 44
uniform vec4 vUniforms[3*NUM_VERTEX];// i-th effect is 3 consecutive vec4's: [3*i], [3*i+1], [3*i+2].
46 45
                                     // The first vec4 is the Interpolated values,

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