Revision ad33f883
Added by Leszek Koltunski almost 7 years ago
src/main/res/raw/main_vertex_shader.glsl  

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varying vec3 v_Normal; // 
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varying vec2 v_TexCoordinate; // 
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uniform int vNumEffects; // total number of vertex effects 

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#if NUM_VERTEX>0 
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uniform int vNumEffects; // total number of vertex effects 

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uniform int vType[NUM_VERTEX]; // their types. 
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uniform vec4 vUniforms[3*NUM_VERTEX];// ith effect is 3 consecutive vec4's: [3*i], [3*i+1], [3*i+2]. 
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// The first vec4 is the Interpolated values, 
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