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Revision ad33f883

Added by Leszek Koltunski about 7 years ago

Minor

View differences:

src/main/res/raw/test_vertex_shader.glsl
22 22
uniform vec2 u_objD;             // object width X object height.
23 23
                                 // point (0,0) is the center of the object
24 24
uniform mat4 u_MVPMatrix;        // the combined model/view/projection matrix.
25

  
26 25
attribute vec2 a_Position;       // Per-vertex position information we will pass in.
27 26

  
28 27
//////////////////////////////////////////////////////////////////////////////////////////////

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