Revision af4cc5db
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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194 | 194 |
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195 | 195 |
float x,y,z, X,Y,W, ndcX,ndcY; |
196 | 196 |
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DistortedProjection projection = surface.getProjection(); |
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199 | 197 |
for(int i=0; i<len; i++) |
200 | 198 |
{ |
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x = 2*halfX*vertices[3*i ]; |
... | ... | |
209 | 207 |
ndcX = X/W; |
210 | 208 |
ndcY = Y/W; |
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wx = (int)(projection.mWidth *(ndcX+1)/2);
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wy = (int)(projection.mHeight*(ndcY+1)/2);
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wx = (int)(surface.mWidth *(ndcX+1)/2);
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wy = (int)(surface.mHeight*(ndcY+1)/2);
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214 | 212 |
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215 | 213 |
if( wx<minx ) minx = wx; |
216 | 214 |
if( wx>maxx ) maxx = wx; |
... | ... | |
222 | 220 |
surface.setAsOutput(); |
223 | 221 |
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224 | 222 |
Matrix.setIdentityM( mTmpMatrix, 0); |
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Matrix.translateM ( mTmpMatrix, 0, minx-projection.mWidth/2, maxy-projection.mHeight/2, -projection.mDistance);
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Matrix.translateM ( mTmpMatrix, 0, minx-surface.mWidth/2, maxy-surface.mHeight/2, -surface.mDistance);
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Matrix.scaleM ( mTmpMatrix, 0, (float)(maxx-minx)/(2*halfX), (float)(maxy-miny)/(2*halfY), 1.0f); |
227 | 225 |
Matrix.translateM ( mTmpMatrix, 0, halfX,-halfY, 0); |
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Matrix.multiplyMM ( mMVPMatrix, 0, projection.mProjectionMatrix, 0, mTmpMatrix, 0);
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Matrix.multiplyMM ( mMVPMatrix, 0, surface.mProjectionMatrix, 0, mTmpMatrix, 0);
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229 | 227 |
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GLES30.glUniform2f( mObjDH , 2*halfX, 2*halfY); |
231 | 229 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
... | ... | |
244 | 242 |
mP.compute(currTime); |
245 | 243 |
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246 | 244 |
float halfZ = halfInputW*mesh.zFactor; |
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DistortedProjection projection = surface.getProjection(); |
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GLES30.glViewport(0, 0, projection.mWidth, projection.mHeight); |
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GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight); |
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if( mP.mNumEffects==0 ) |
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{ |
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mProgram.useProgram(); |
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surface.setAsOutput(); |
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mM.send(projection,halfInputW,halfInputH,halfZ);
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mM.send(surface,halfInputW,halfInputH,halfZ);
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255 | 252 |
mV.send(halfInputW,halfInputH,halfZ); |
256 | 253 |
mF.send(halfInputW,halfInputH); |
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GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
... | ... | |
263 | 260 |
{ |
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if( mV.mNumEffects==0 && mF.mNumEffects==0 && (mesh instanceof MeshFlat) && mM.canUseShortcut() ) |
265 | 262 |
{ |
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mM.constructMatrices(projection,halfInputW,halfInputH);
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mM.constructMatrices(surface,halfInputW,halfInputH);
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mP.render(2*halfInputW, 2*halfInputH, mM.getMVP(), surface); |
268 | 265 |
} |
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else |
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{ |
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mProgram.useProgram(); |
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mBufferFBO.resizeFast(projection.mWidth, projection.mHeight);
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mBufferFBO.resizeFast(surface.mWidth, surface.mHeight);
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mBufferFBO.setAsOutput(); |
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
275 | 272 |
GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
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mM.send(mBufferFBO.getProjection(),halfInputW,halfInputH,halfZ);
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
278 | 275 |
mF.send(halfInputW,halfInputH); |
279 | 276 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
... | ... | |
282 | 279 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
283 | 280 |
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -projection.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mTmpMatrix, 0);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -surface.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, surface.mProjectionMatrix, 0, mTmpMatrix, 0);
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287 | 284 |
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mBufferFBO.setAsInput(); |
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mP.render(projection.mWidth, projection.mHeight, mMVPMatrix, surface);
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mP.render(surface.mWidth, surface.mHeight, mMVPMatrix, surface);
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290 | 287 |
} |
291 | 288 |
} |
292 | 289 |
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... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedProjection projection)
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static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedOutputSurface projection)
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301 | 298 |
{ |
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GLES30.glViewport(0, 0, projection.mWidth, projection.mHeight); |
303 | 300 |
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Also available in: Unified diff
Simplify yesterday's refactoring.