Revision b24e4719
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/FragmentEffectAlpha.java | ||
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package org.distorted.library.effect; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Static3D;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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public class FragmentEffectAlpha extends FragmentEffect |
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{ |
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private Data1D mAlpha; |
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private Data4D mRegion; |
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private Data3D mCenter; |
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private Data3D mRegion; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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*/ |
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public boolean compute(float[] uniforms, int index, long currentDuration, long step ) |
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{ |
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mRegion.get(uniforms, index+4, currentDuration, step); |
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mCenter.get(uniforms, index+CENTER_OFFSET, currentDuration, step); |
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mRegion.get(uniforms, index+REGION_OFFSET, currentDuration, step); |
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return mAlpha.get(uniforms,index, currentDuration, step); |
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} |
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* |
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* @param alpha level of transparency we want to have at any given moment: pixel.a *= alpha. |
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* Valid range: <0,1> |
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* @param region Region this Effect is limited to. |
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* @param center center of the Effect (point in 3D). |
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* @param region Region this Effect is limited to (3 radii defining an ellipsoid). |
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* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region. |
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*/ |
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public FragmentEffectAlpha(Data1D alpha, Data4D region, boolean smooth)
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public FragmentEffectAlpha(Data1D alpha, Data3D center, Data3D region, boolean smooth)
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{ |
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super(smooth? EffectName.SMOOTH_ALPHA:EffectName.ALPHA); |
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mAlpha = alpha; |
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mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region); |
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mAlpha = alpha; |
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mCenter = center; |
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mRegion = (region==null ? new Static3D(Float.MAX_VALUE,Float.MAX_VALUE, Float.MAX_VALUE) : region); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public FragmentEffectAlpha(Data1D alpha) |
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{ |
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super(EffectName.ALPHA); |
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mAlpha = alpha; |
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mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE); |
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mAlpha = alpha; |
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mCenter = new Static3D(0,0,0); |
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mRegion = new Static3D(Float.MAX_VALUE,Float.MAX_VALUE, Float.MAX_VALUE); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.