Revision b24e4719
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/FragmentEffectContrast.java | ||
---|---|---|
20 | 20 |
package org.distorted.library.effect; |
21 | 21 |
|
22 | 22 |
import org.distorted.library.type.Data1D; |
23 |
import org.distorted.library.type.Data4D;
|
|
24 |
import org.distorted.library.type.Static4D;
|
|
23 |
import org.distorted.library.type.Data3D;
|
|
24 |
import org.distorted.library.type.Static3D;
|
|
25 | 25 |
|
26 | 26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
27 | 27 |
/** |
... | ... | |
30 | 30 |
public class FragmentEffectContrast extends FragmentEffect |
31 | 31 |
{ |
32 | 32 |
private Data1D mContrast; |
33 |
private Data4D mRegion; |
|
33 |
private Data3D mCenter; |
|
34 |
private Data3D mRegion; |
|
34 | 35 |
|
35 | 36 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
36 | 37 |
/** |
... | ... | |
40 | 41 |
*/ |
41 | 42 |
public boolean compute(float[] uniforms, int index, long currentDuration, long step ) |
42 | 43 |
{ |
43 |
mRegion.get(uniforms,index+4,currentDuration,step); |
|
44 |
mCenter.get(uniforms,index+CENTER_OFFSET,currentDuration,step); |
|
45 |
mRegion.get(uniforms,index+REGION_OFFSET,currentDuration,step); |
|
44 | 46 |
return mContrast.get(uniforms,index,currentDuration,step); |
45 | 47 |
} |
46 | 48 |
|
... | ... | |
51 | 53 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
52 | 54 |
* |
53 | 55 |
* @param contrast level of contrast we want to have at any given moment. Valid range: <0,infinity) |
54 |
* @param region Region this Effect is limited to. |
|
56 |
* @param center center of the Effect (point in 3D). |
|
57 |
* @param region Region this Effect is limited to (3 radii defining an ellipsoid). |
|
55 | 58 |
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region. |
56 | 59 |
*/ |
57 |
public FragmentEffectContrast(Data1D contrast, Data4D region, boolean smooth)
|
|
60 |
public FragmentEffectContrast(Data1D contrast, Data3D center, Data3D region, boolean smooth)
|
|
58 | 61 |
{ |
59 | 62 |
super(smooth?EffectName.SMOOTH_CONTRAST:EffectName.CONTRAST); |
60 | 63 |
mContrast = contrast; |
61 |
mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region); |
|
64 |
mCenter = center; |
|
65 |
mRegion = (region==null ? new Static3D(Float.MAX_VALUE,Float.MAX_VALUE, Float.MAX_VALUE) : region); |
|
62 | 66 |
} |
63 | 67 |
|
64 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
71 | 75 |
{ |
72 | 76 |
super(EffectName.CONTRAST); |
73 | 77 |
mContrast = contrast; |
74 |
mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE); |
|
78 |
mCenter = new Static3D(0,0,0); |
|
79 |
mRegion = new Static3D(Float.MAX_VALUE,Float.MAX_VALUE, Float.MAX_VALUE); |
|
75 | 80 |
} |
76 | 81 |
|
77 | 82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.