Project

General

Profile

« Previous | Next » 

Revision b24e4719

Added by Leszek Koltunski over 5 years ago

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

View differences:

src/main/java/org/distorted/library/effect/VertexEffectWave.java
42 42
 */
43 43
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
44 44
    {
45
    mCenter.get(uniforms,index+5,currentDuration,step);
46
    mRegion.get(uniforms,index+8,currentDuration,step);
45
    mCenter.get(uniforms,index+CENTER_OFFSET,currentDuration,step);
46
    mRegion.get(uniforms,index+REGION_OFFSET,currentDuration,step);
47 47
    boolean ret = mWave.get(uniforms,index,currentDuration,step);
48 48

  
49 49
    uniforms[index+2] = (float)(Math.PI*uniforms[index+2]/180);
50 50
    uniforms[index+3] = (float)(Math.PI*uniforms[index+3]/180);
51 51
    uniforms[index+4] = (float)(Math.PI*uniforms[index+4]/180);
52
    uniforms[index+9] =-uniforms[index+9];
52

  
53
    uniforms[index+REGION_OFFSET+1] =-uniforms[index+REGION_OFFSET+1];  // region's y
53 54

  
54 55
    return ret;
55 56
    }

Also available in: Unified diff