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Revision b35570ad

Added by Leszek Koltunski about 4 years ago

Minor.
Looks like MeshBase.join() actually works.

View differences:

src/main/java/org/distorted/library/mesh/MeshJoined.java
27 27
/**
28 28
 * Join a list of (probably already changed by Matrix Effects) Meshes into one.
29 29
 * <p>
30
 * Try to keep the origin (0,0,0) in the center of gravity of the whole thing.
30
 * You need to try and keep the origin (0,0,0) in the center of gravity of the whole thing.
31 31
 */
32 32
  public MeshJoined(MeshBase[] meshes)
33 33
    {

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