Revision b35570ad
Added by Leszek Koltunski about 4 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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181 | 181 |
#endif |
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183 | 183 |
v_Position = v; |
184 |
v_endPosition = v + 0.3*u_Stretch*n;
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v_endPosition = v + 0.2*u_Stretch*n;
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v_TexCoordinate = a_TexCoordinate; |
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v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
187 | 187 |
gl_Position = u_MVPMatrix*vec4(v,1.0); |
Also available in: Unified diff
Minor.
Looks like MeshBase.join() actually works.