Revision b7dba709
Added by Leszek Koltunski about 7 years ago
src/main/res/raw/blur_vertex_shader.glsl | ||
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#endif |
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uniform float u_Depth; // distance from the near plane to render plane, in clip coords |
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uniform float u_Scale; |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void main() |
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{ |
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v_TexCoordinate = u_Scale*a_TexCoordinate;
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v_TexCoordinate = a_TexCoordinate; |
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gl_Position = vec4(2.0*a_Position,u_Depth,1.0); |
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} |
Also available in: Unified diff
Roll back the recent MIPMAP work.