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Revision b7dba709

Added by Leszek Koltunski about 7 years ago

Roll back the recent MIPMAP work.

View differences:

src/main/res/raw/blur_vertex_shader.glsl
30 30
#endif
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uniform float u_Depth;    // distance from the near plane to render plane, in clip coords
33
uniform float u_Scale;
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35 34
//////////////////////////////////////////////////////////////////////////////////////////////
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void main()
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  {
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  v_TexCoordinate = u_Scale*a_TexCoordinate;
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  v_TexCoordinate = a_TexCoordinate;
40 39
  gl_Position     = vec4(2.0*a_Position,u_Depth,1.0);
41 40
  }

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