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Revision c1a38ba3

Added by Leszek Koltunski almost 6 years ago

Progress with non-postprocessed OIT.

Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)

View differences:

src/main/res/raw/main_vertex_shader.glsl
18 18
//////////////////////////////////////////////////////////////////////////////////////////////
19 19

  
20 20
precision highp float;
21
precision highp int;
21 22

  
22 23
in vec3 a_Position;                  // Per-vertex position.
23 24
in vec3 a_Normal;                    // Per-vertex normal vector.

Also available in: Unified diff