Revision c1e24646
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedTexture.java | ||
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if( mColorCreated!=DONT_CREATE ) mColorCreated = NOT_CREATED_YET; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void getUniforms(int mProgramH) |
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{ |
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int textureH= GLES30.glGetUniformLocation( mProgramH, "u_Texture"); |
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GLES30.glActiveTexture(GLES30.GL_TEXTURE0); |
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GLES30.glUniform1i(textureH, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// create SYSTEM or TREE textures (those are just like normal Textures, just hold information |
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// that they were autocreated only for the Library's internal purposes (SYSTEM) or for using |
Also available in: Unified diff
Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)