Revision c204c69d
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedOutputSurface.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract class DistortedOutputSurface extends DistortedSurface |
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abstract class DistortedOutputSurface extends DistortedSurface implements DistortedAttacheable
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{ |
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private ArrayList<DistortedNode> mChildren; |
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private int mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added |
... | ... | |
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*/ |
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public void render(long time) |
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{ |
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// change tree topology (attach and detach children) |
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// create and delete all underlying OpenGL resources |
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// Watch out: FIRST change topology, only then deal |
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// with OpenGL resources. That's because changing Tree |
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// can result in additional Framebuffers that would need |
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// to be created immediately, before the calls to drawRecursive() |
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if( DistortedAttachDaemon.toDo() ) |
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{ |
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for(int i=0; i<mNumChildren; i++) |
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{ |
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mChildren.get(i).treeIsomorphism(); |
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} |
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} |
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toDo(); |
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for(int i=0; i<mNumChildren; i++) |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Adds a new child to the last position in the list of our Surface's children. |
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* <p> |
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* We cannot do this mid-render - actual attachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling attachNow()) |
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* |
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* @param node The new Node to add. |
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*/ |
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public synchronized void attach(DistortedNode node)
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public void attach(DistortedNode node) |
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{ |
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if( mChildren==null ) mChildren = new ArrayList<>(2); |
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mChildren.add(node); |
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mNumChildren++; |
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DistortedAttachDaemon.attach(this,node); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Adds a new child to the last position in the list of our Surface's children. |
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* <p> |
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* We cannot do this mid-render - actual attachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling attachNow()) |
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* |
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* @param surface InputSurface to initialize our child Node with. |
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* @param effects DistortedEffects to initialize our child Node with. |
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* @param mesh MeshObject to initialize our child Node with. |
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* @return the newly constructed child Node, or null if we couldn't allocate resources. |
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*/ |
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public synchronized DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh) |
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{ |
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if( mChildren==null ) mChildren = new ArrayList<>(2); |
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DistortedNode node = new DistortedNode(surface,effects,mesh); |
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DistortedAttachDaemon.attach(this,node); |
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return node; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. Has to be public only because it is a part of the |
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* DistortedAttacheable interface, which should really be a class that we extend here instead but |
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* Java has no multiple inheritance. |
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* |
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* @param node new Node to add. |
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*/ |
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public void attachNow(DistortedNode node) |
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{ |
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if( mChildren==null ) mChildren = new ArrayList<>(2); |
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mChildren.add(node); |
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mNumChildren++; |
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return node; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Removes the first occurrence of a specified child from the list of children of our Surface. |
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* <p> |
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* We cannot do this mid-render - actual attachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling detachNow()) |
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* |
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* @param node The Node to remove. |
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*/ |
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public void detach(DistortedNode node) |
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{ |
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DistortedAttachDaemon.detach(this,node); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. Has to be public only because it is a part of the |
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* DistortedAttacheable interface, which should really be a class that we extend here instead but |
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* Java has no multiple inheritance. |
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* |
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* @param node The Node to remove. |
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* @return <code>true</code> if the child was successfully removed. |
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*/ |
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public synchronized boolean detach(DistortedNode node)
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public void detachNow(DistortedNode node)
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{ |
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if( mNumChildren>0 && mChildren.remove(node) ) |
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{ |
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mNumChildren--; |
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return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Removes all children Nodes. |
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* <p> |
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* We cannot do this mid-render - actual attachment will be done just before the next render, by the |
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* DistortedAttachDeamon (by calling detachAllNow()) |
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*/ |
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public void detachAll() |
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{ |
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DistortedAttachDaemon.detachAll(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. Has to be public only because it is a part of the |
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* DistortedAttacheable interface, which should really be a class that we extend here instead but |
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* Java has no multiple inheritance. |
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*/ |
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public synchronized void detachAll()
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public void detachAllNow()
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{ |
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if( mNumChildren>0 ) |
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{ |
Also available in: Unified diff
New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.