Revision c2c08950
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/EffectQueueVertex.java | ||
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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synchronized static void sendZero() |
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{ |
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GLES30.glUniform1i( mNumEffectsH, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Do various post-processing on already computed effects. |
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// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader. |
Also available in: Unified diff
simplify blitPriv()