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Revision c2c08950

Added by Leszek Koltunski about 7 years ago

simplify blitPriv()

View differences:

src/main/java/org/distorted/library/EffectQueueVertex.java
151 151
      }
152 152
    }
153 153

  
154
///////////////////////////////////////////////////////////////////////////////////////////////////
155

  
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  synchronized static void sendZero()
157
    {
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    GLES30.glUniform1i( mNumEffectsH, 0);
159
    }
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161 154
///////////////////////////////////////////////////////////////////////////////////////////////////
162 155
// Do various post-processing on already computed effects.
163 156
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader.

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