Revision c5369f1b
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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183 | 183 |
// DEBUG ONLY |
184 | 184 |
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185 | 185 |
@SuppressWarnings("unused") |
186 |
private void displayBoundingRect(float halfX, float halfY, float halfZ, DistortedFramebuffer df, float[] mvp, float[] vertices)
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private void displayBoundingRect(float halfX, float halfY, float halfZ, DistortedOutputSurface surface, float[] mvp, float[] vertices)
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187 | 187 |
{ |
188 | 188 |
int len = vertices.length/3; |
189 | 189 |
int minx = Integer.MAX_VALUE; |
... | ... | |
194 | 194 |
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195 | 195 |
float x,y,z, X,Y,W, ndcX,ndcY; |
196 | 196 |
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DistortedProjection projection = surface.getProjection(); |
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197 | 199 |
for(int i=0; i<len; i++) |
198 | 200 |
{ |
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x = 2*halfX*vertices[3*i ]; |
... | ... | |
207 | 209 |
ndcX = X/W; |
208 | 210 |
ndcY = Y/W; |
209 | 211 |
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wx = (int)(df.mWidth *(ndcX+1)/2);
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wy = (int)(df.mHeight*(ndcY+1)/2);
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wx = (int)(projection.mWidth *(ndcX+1)/2);
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wy = (int)(projection.mHeight*(ndcY+1)/2);
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212 | 214 |
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213 | 215 |
if( wx<minx ) minx = wx; |
214 | 216 |
if( wx>maxx ) maxx = wx; |
... | ... | |
217 | 219 |
} |
218 | 220 |
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219 | 221 |
mDebugProgram.useProgram(); |
220 |
df.setAsOutput();
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surface.setAsOutput();
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221 | 223 |
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222 | 224 |
Matrix.setIdentityM( mTmpMatrix, 0); |
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Matrix.translateM ( mTmpMatrix, 0, minx-df.mWidth/2, maxy-df.mHeight/2, -df.mDistance);
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Matrix.translateM ( mTmpMatrix, 0, minx-projection.mWidth/2, maxy-projection.mHeight/2, -projection.mDistance);
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224 | 226 |
Matrix.scaleM ( mTmpMatrix, 0, (float)(maxx-minx)/(2*halfX), (float)(maxy-miny)/(2*halfY), 1.0f); |
225 | 227 |
Matrix.translateM ( mTmpMatrix, 0, halfX,-halfY, 0); |
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Matrix.multiplyMM ( mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
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Matrix.multiplyMM ( mMVPMatrix, 0, projection.mProjectionMatrix, 0, mTmpMatrix, 0);
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227 | 229 |
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228 | 230 |
GLES30.glUniform2f( mObjDH , 2*halfX, 2*halfY); |
229 | 231 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
... | ... | |
234 | 236 |
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235 | 237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
236 | 238 |
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void drawPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df, long currTime)
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void drawPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedOutputSurface surface, long currTime)
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238 | 240 |
{ |
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mM.compute(currTime); |
240 | 242 |
mV.compute(currTime); |
... | ... | |
242 | 244 |
mP.compute(currTime); |
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244 | 246 |
float halfZ = halfInputW*mesh.zFactor; |
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GLES30.glViewport(0, 0, df.mWidth, df.mHeight); |
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DistortedProjection projection = surface.getProjection(); |
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GLES30.glViewport(0, 0, projection.mWidth, projection.mHeight); |
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246 | 249 |
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247 | 250 |
if( mP.mNumEffects==0 ) |
248 | 251 |
{ |
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mProgram.useProgram(); |
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df.setAsOutput();
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mM.send(df,halfInputW,halfInputH,halfZ);
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surface.setAsOutput();
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mM.send(projection,halfInputW,halfInputH,halfZ);
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252 | 255 |
mV.send(halfInputW,halfInputH,halfZ); |
253 | 256 |
mF.send(halfInputW,halfInputH); |
254 | 257 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
... | ... | |
260 | 263 |
{ |
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if( mV.mNumEffects==0 && mF.mNumEffects==0 && (mesh instanceof MeshFlat) && mM.canUseShortcut() ) |
262 | 265 |
{ |
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mM.constructMatrices(df,halfInputW,halfInputH);
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mP.render(2*halfInputW, 2*halfInputH, mM.getMVP(), df);
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mM.constructMatrices(projection,halfInputW,halfInputH);
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mP.render(2*halfInputW, 2*halfInputH, mM.getMVP(), surface);
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265 | 268 |
} |
266 | 269 |
else |
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{ |
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mProgram.useProgram(); |
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mBufferFBO.resizeFast(df.mWidth, df.mHeight);
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mBufferFBO.resizeFast(projection.mWidth, projection.mHeight);
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270 | 273 |
mBufferFBO.setAsOutput(); |
271 | 274 |
GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
272 | 275 |
GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mM.send(mBufferFBO.getProjection(),halfInputW,halfInputH,halfZ);
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274 | 277 |
mV.send(halfInputW,halfInputH,halfZ); |
275 | 278 |
mF.send(halfInputW,halfInputH); |
276 | 279 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions); |
... | ... | |
279 | 282 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
280 | 283 |
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281 | 284 |
Matrix.setIdentityM(mTmpMatrix, 0); |
282 |
Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -projection.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mTmpMatrix, 0);
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284 | 287 |
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285 | 288 |
mBufferFBO.setAsInput(); |
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mP.render(df.mWidth, df.mHeight, mMVPMatrix, df);
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mP.render(projection.mWidth, projection.mHeight, mMVPMatrix, surface);
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287 | 290 |
} |
288 | 291 |
} |
289 | 292 |
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... | ... | |
294 | 297 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df)
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static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedProjection projection)
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298 | 301 |
{ |
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GLES30.glViewport(0, 0, df.mWidth, df.mHeight);
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GLES30.glViewport(0, 0, projection.mWidth, projection.mHeight);
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300 | 303 |
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301 | 304 |
Matrix.setIdentityM(mTmpMatrix, 0); |
302 |
Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -projection.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mTmpMatrix, 0);
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304 | 307 |
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EffectQueueMatrix.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor);
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EffectQueueMatrix.sendZero(projection,halfInputW,halfInputH,halfInputW*mesh.zFactor);
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306 | 309 |
EffectQueueVertex.sendZero(); |
307 | 310 |
EffectQueueFragment.sendZero(); |
308 | 311 |
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Also available in: Unified diff
Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.