Revision c5b1451b
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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91 | 91 |
static int mTextureCoordH; // pass in model texture coordinate information. |
92 | 92 |
static int mProgramH; // This is a handle to our shading program. |
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static DistortedProjection mProjection = new DistortedProjection(false);
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static DistortedProjection mProjection = new DistortedProjection(); |
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95 | 95 |
static float mFOV = 60.0f; |
96 | 96 |
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97 | 97 |
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Also available in: Unified diff
Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
Now however the DistortedNode based stuff is inverted top-down :)