Revision c6e1c219
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/EffectListener.java | ||
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public interface EffectListener |
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{ |
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/** |
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* Gets called when event of type 'em' happens to effect 'effectID'. |
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* |
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* @param eventMessage Type of event that happened.
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* @param effectID ID of the effect the event happened to. This ID must have been previously returned by one
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* of the DistortedBitmap.{deform,distort,move,...} functions.
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* @param effectType Type of the effect as defined in EffectNames, e.g. if effectType==EffectNames.MOVE.ordinal(),
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* then the event happened to a MOVE effect.
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* @param bitmapID the ID of the DistortedBitmap object, as returned by {@link DistortedBitmap#getID()}, this event
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* happened to. If the object has been created using a copy constructor from another instance of
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* DistortedBitmap, the ID here will be the one of the original object.
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*
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* @param eventType Type of event that happened.
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* @param effectID ID of the effect the event happened to. This ID must have been previously returned by one |
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* of the DistortedBitmap.{deform,distort,move,...} functions. |
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* @param effectName Name of the effect as defined in EffectNames, e.g. if effectType==EffectNames.MOVE.ordinal(),
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* then the event happened to a MOVE effect.
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* @param bitmapID the ID of the DistortedBitmap object, as returned by {@link DistortedBitmap#getID()}, this event
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* happened to. If the object has been created using a copy constructor from another instance of |
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* DistortedBitmap, the ID here will be the one of the original object.
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* @param message Any message string associated with it. 'Failed' event types have one.
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* @see EffectMessage |
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* @see EffectNames |
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*/ |
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void effectMessage(EffectMessage eventMessage, long effectID, int effectType, long bitmapID);
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void effectMessage(final EffectMessage eventType, final long effectID, final int effectName, final long bitmapID, final String message);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Save PNG effect almost finished. Supporting App (hopefully!) completely finished.
What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!