Project

General

Profile

« Previous | Next » 

Revision c90aca24

Added by Leszek Koltunski about 4 years ago

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

View differences:

src/main/java/org/distorted/library/main/InternalSurface.java
100 100
 *
101 101
 * @return depth of the Object, in pixels.
102 102
 */
103

  
104
/*
103 105
  public int getDepth(MeshBase mesh)
104 106
    {
105 107
    return mesh==null ? 0 : (int)(mWidth*mesh.getZFactor() );
106 108
    }
107

  
109
*/
108 110
///////////////////////////////////////////////////////////////////////////////////////////////////
109 111
/**
110 112
 * Bind the underlying rectangle of pixels as a OpenGL Texture.

Also available in: Unified diff