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Revision ca4521e3

Added by Leszek Koltunski almost 6 years ago

Simplify Main OIT shader.

View differences:

src/main/res/raw/main_fragment_shader.glsl
32 32
//////////////////////////////////////////////////////////////////////////////////////////////
33 33
// per-pixel linked list. Order Independent Transparency.
34 34

  
35
in vec2 v_Pixel;                        // location of the current fragment, in pixels
36 35
uniform uvec2 u_Size;
37 36
uniform uint u_numRecords;
38 37

  

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