Revision ca4521e3
Added by Leszek Koltunski almost 6 years ago
src/main/res/raw/main_fragment_shader.glsl | ||
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////////////////////////////////////////////////////////////////////////////////////////////// |
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// per-pixel linked list. Order Independent Transparency. |
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in vec2 v_Pixel; // location of the current fragment, in pixels |
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uniform uvec2 u_Size; |
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uniform uint u_numRecords; |
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Also available in: Unified diff
Simplify Main OIT shader.