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Revision cc8151c4

Added by Leszek Koltunski about 7 years ago

1. Correct some bugs in DistortedRenderState
2. Thus make the Stencil App work
3. New icon for it

View differences:

src/main/java/org/distorted/library/DistortedRenderState.java
149 149

  
150 150
  void apply()
151 151
    {
152
    // 1. Write to color buffer?
152
    //android.util.Log.e("State", "APPLYING STATE");
153 153

  
154
    /////////////////////////////////////////////////////
155
    // 1. Write to color buffer?
154 156
    if( mColorMaskR!=sColorMaskR || mColorMaskG!=sColorMaskG || mColorMaskB!=sColorMaskB || mColorMaskA!=sColorMaskA)
155 157
      {
158
      //android.util.Log.d("State", "setting color mask");
156 159
      sColorMaskR = mColorMaskR;
157 160
      sColorMaskG = mColorMaskG;
158 161
      sColorMaskB = mColorMaskB;
......
160 163
      GLES30.glColorMask(sColorMaskR==1,sColorMaskG==1,sColorMaskB==1,sColorMaskA==1);
161 164
      }
162 165

  
166
    /////////////////////////////////////////////////////
163 167
    // 2. Enable Depth test?
164

  
165 168
    if( mDepthTest!=sDepthTest )
166 169
      {
167 170
      sDepthTest = mDepthTest;
168 171

  
169
      if( sDepthTest==0 ) GLES30.glDisable(GLES30.GL_DEPTH_TEST);
172
      if (sDepthTest == 0)
173
        {
174
        //android.util.Log.d("State", "disabling depth test");
175
        GLES30.glDisable(GLES30.GL_DEPTH_TEST);
176
        }
170 177
      else
171 178
        {
172
        GLES30.glEnable (GLES30.GL_DEPTH_TEST);
173

  
174
        if( mDepthFunc!=sDepthFunc )
175
          {
176
          sDepthFunc = mDepthFunc;
177
          GLES30.glDepthFunc(sDepthFunc);
178
          }
179
        //android.util.Log.d("State", "enable depth test");
180
        GLES30.glEnable(GLES30.GL_DEPTH_TEST);
179 181
        }
180 182
      }
181 183

  
182
    // 3. Write to Depth buffer?
184
    /////////////////////////////////////////////////////
185
    // 3. Change Depth Function?
186
    if( mDepthFunc!=sDepthFunc )
187
      {
188
      //android.util.Log.d("State", "setting depth func");
189
      sDepthFunc = mDepthFunc;
190
      GLES30.glDepthFunc(sDepthFunc);
191
      }
183 192

  
193
    /////////////////////////////////////////////////////
194
    // 4. Write to Depth buffer?
184 195
    if( mDepthMask!=sDepthMask )
185 196
      {
197
      //android.util.Log.d("State", "setting depth mask");
186 198
      sDepthMask = mDepthMask;
187 199
      GLES30.glDepthMask(sDepthMask==1);
188 200
      }
189 201

  
190
    // 4. Enable Blending?
191

  
202
    /////////////////////////////////////////////////////
203
    // 5. Enable Blending?
192 204
    if( mBlend!=sBlend )
193 205
      {
194 206
      sBlend = mBlend;
195 207

  
196
      if( sBlend==0 ) GLES30.glDisable(GLES30.GL_BLEND);
208
      if (sBlend == 0)
209
        {
210
        //android.util.Log.d("State", "disabling blending");
211
        GLES30.glDisable(GLES30.GL_BLEND);
212
        }
197 213
      else
198 214
        {
215
        //android.util.Log.d("State", "enabling blending");
199 216
        GLES30.glEnable(GLES30.GL_BLEND);
200

  
201
        if( mBlendSrc!=sBlendSrc || mBlendDst!=sBlendDst )
202
          {
203
          sBlendSrc = mBlendSrc;
204
          sBlendDst = mBlendDst;
205
          GLES30.glBlendFunc(sBlendSrc,sBlendDst);
206
          }
207 217
        }
208 218
      }
209 219

  
210
    // 5. Enable Stencil Test?
220
    /////////////////////////////////////////////////////
221
    // 6. Change Blend function?
222
    if( mBlendSrc!=sBlendSrc || mBlendDst!=sBlendDst )
223
      {
224
      //android.util.Log.d("State", "setting blend function");
225
      sBlendSrc = mBlendSrc;
226
      sBlendDst = mBlendDst;
227
      GLES30.glBlendFunc(sBlendSrc,sBlendDst);
228
      }
211 229

  
230
    /////////////////////////////////////////////////////
231
    // 7. Enable/Disable Stencil Test?
212 232
    if( mStencilTest!=sStencilTest )
213 233
      {
214 234
      sStencilTest = mStencilTest;
215 235

  
216
      if( sStencilTest==0 ) GLES30.glDisable(GLES30.GL_STENCIL_TEST);
236
      if (sStencilTest == 0)
237
        {
238
        //android.util.Log.d("State", "disabling stencil test");
239
        GLES30.glDisable(GLES30.GL_STENCIL_TEST);
240
        }
217 241
      else
218 242
        {
243
        //android.util.Log.d("State", "enabling stencil test");
219 244
        GLES30.glEnable(GLES30.GL_STENCIL_TEST);
220

  
221
        if( mStencilFuncFunc!=sStencilFuncFunc || mStencilFuncRef!=sStencilFuncRef || mStencilFuncMask!=sStencilFuncMask )
222
          {
223
          sStencilFuncFunc = mStencilFuncFunc;
224
          sStencilFuncRef  = mStencilFuncRef ;
225
          sStencilFuncMask = mStencilFuncMask;
226
          GLES30.glStencilFunc(sStencilFuncFunc,sStencilFuncRef,sStencilFuncMask);
227
          }
228

  
229
        if( mStencilOpSfail!=sStencilOpSfail || mStencilOpDpfail!=sStencilOpDpfail || mStencilOpDppass!=sStencilOpDppass )
230
          {
231
          sStencilOpSfail = mStencilOpSfail;
232
          sStencilOpDpfail= mStencilOpDpfail;
233
          sStencilOpDppass= mStencilOpDppass;
234
          GLES30.glStencilOp(sStencilOpSfail,sStencilOpDpfail,sStencilOpDppass);
235
          }
236 245
        }
237 246
      }
238 247

  
239
    // 6. Write to Stencil buffer?
248
//  android.util.Log.d("State", "mFunc="+mStencilFuncFunc+" sFunc="+sStencilFuncFunc);
249
//  android.util.Log.d("State", "GL_ALWAYS="+GLES30.GL_ALWAYS+" GL_EQUAL="+GLES30.GL_EQUAL);
250

  
251
    /////////////////////////////////////////////////////
252
    // 8. Adjust Stencil function?
253
    if( mStencilFuncFunc!=sStencilFuncFunc || mStencilFuncRef!=sStencilFuncRef || mStencilFuncMask!=sStencilFuncMask )
254
      {
255
      //android.util.Log.d("State", "setting stencil function");
256
      sStencilFuncFunc = mStencilFuncFunc;
257
      sStencilFuncRef  = mStencilFuncRef ;
258
      sStencilFuncMask = mStencilFuncMask;
259
      GLES30.glStencilFunc(sStencilFuncFunc,sStencilFuncRef,sStencilFuncMask);
260
      }
261

  
262
    /////////////////////////////////////////////////////
263
    // 9. Adjust Stencil operation?
264
    if( mStencilOpSfail!=sStencilOpSfail || mStencilOpDpfail!=sStencilOpDpfail || mStencilOpDppass!=sStencilOpDppass )
265
      {
266
      //android.util.Log.d("State", "setting stencil op");
267
      sStencilOpSfail = mStencilOpSfail;
268
      sStencilOpDpfail= mStencilOpDpfail;
269
      sStencilOpDppass= mStencilOpDppass;
270
      GLES30.glStencilOp(sStencilOpSfail,sStencilOpDpfail,sStencilOpDppass);
271
      }
240 272

  
273
    /////////////////////////////////////////////////////
274
    // 10. Write to Stencil buffer?
241 275
    if( mStencilMask!=sStencilMask )
242 276
      {
277
      //android.util.Log.d("State", "setting stencil mask");
243 278
      sStencilMask = mStencilMask;
244 279
      GLES30.glStencilMask(sStencilMask);
245 280
      }
246 281

  
247
    // 7. Clear buffers?
248

  
282
    /////////////////////////////////////////////////////
283
    // 11. Clear buffers?
249 284
    if( mClear!=0 )
250 285
      {
286
      //android.util.Log.d("State", "clearing buffer");
251 287
      GLES30.glClear(mClear);
252 288
      }
253 289
    }

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