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Revision cee0369a

Added by Leszek Koltunski about 6 years ago

Order Independent Transparency: debugging

View differences:

src/main/res/raw/blit_depth_fragment_shader.glsl
70 70
    {
71 71
    ptr = ptr /*uint(ij.x + ij.y * float(u_Size.x))*/ + uint(u_Size.x*u_Size.y);
72 72

  
73
    u_Records[ptr   ] = (255u<<( (4*int(ij.x) > u_Size.x) ? 24u:16u)) + (255u);
73
    u_Records[ptr   ] = (255u<<( (2*int(ij.x) > u_Size.x) ? 24u:16u)) + (255u);
74 74
    //u_Records[ptr+1u] = depth;
75 75
    //u_Records[ptr+2u] = rgba;
76 76

  

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