Revision cee0369a
Added by Leszek Koltunski about 6 years ago
src/main/res/raw/blit_depth_render_fragment_shader.glsl | ||
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74 | 74 |
u_Records[index] = 0u; |
75 | 75 |
vec4 color = convert(u_Records[ptr]); |
76 | 76 |
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77 |
if( (4*int(v_Pixel.x) > u_Size.x) && color.r==1.0 ) FRAG_COLOR = color;
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78 |
else if( (4*int(v_Pixel.x) <=u_Size.x) && color.g==1.0 ) FRAG_COLOR = color;
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77 |
if( (2*int(v_Pixel.x) > u_Size.x) && color.r==1.0 ) FRAG_COLOR = color;
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78 |
else if( (2*int(v_Pixel.x) <=u_Size.x) && color.g==1.0 ) FRAG_COLOR = color;
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79 | 79 |
else FRAG_COLOR = vec4(0.0,0.0,1.0,1.0); |
80 | 80 |
//FRAG_COLOR = convert(u_Records[index]); |
81 | 81 |
//u_Records[index] = 0u; |
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