Revision da9b3f07
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/effect/MatrixEffect.java | ||
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{ |
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public static final int NUM_UNIFORMS = 7; |
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public static final int MOVE = MAX_EFFECTS*MATRIX ; |
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public static final int SCALE = MAX_EFFECTS*MATRIX + 1; |
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public static final int ROTATE = MAX_EFFECTS*MATRIX + 2; |
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public static final int QUATERNION = MAX_EFFECTS*MATRIX + 3; |
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public static final int SHEAR = MAX_EFFECTS*MATRIX + 4; |
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public static final int NUM_EFFECTS= 5; |
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static final int MAX = 5; |
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private static final int MAX_UNITY_DIM = 3; |
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Dynamic mDynamic0,mDynamic1; |
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Static mStatic0 , mStatic1; |
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Dynamic3D mDynamicCenter; |
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Static3D mStaticCenter; |
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private final static float[] mUnity= new float[MAX_UNITY_DIM*NUM_EFFECTS]; |
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private final static int[] mUnityDim = new int[NUM_EFFECTS]; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public MatrixEffect(int name, float[] unity, int dimension, boolean center, boolean region, final String str)
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public MatrixEffect(EffectName name, int dimension, boolean center, boolean region, float[] unity)
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{ |
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super(MATRIX,name,dimension,center,region,str); |
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for(int i=0; i<unity.length; i++) |
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{ |
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mUnity[name*MAX_UNITY_DIM+i] = unity[i]; |
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} |
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mUnityDim[name] = unity.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static boolean isUnity(int name, float[] buffer, int index) |
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{ |
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switch(mUnityDim[name]) |
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{ |
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case 0: return true; |
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case 1: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ]; |
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case 2: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1]; |
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case 3: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
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buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2]; |
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case 4: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
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buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
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buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2] && |
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buffer[index+3]==mUnity[MAX_UNITY_DIM*name+3]; |
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} |
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return false; |
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super(EffectType.MATRIX,name,dimension,center,region,unity); |
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} |
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} |
Also available in: Unified diff
Progress with support for Effect classes.
The library compiles now!