Revision da9b3f07
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/effect/VertexEffect.java | ||
---|---|---|
34 | 34 |
{ |
35 | 35 |
public static final int NUM_UNIFORMS = 12; |
36 | 36 |
|
37 |
public static final int DISTORT = MAX_EFFECTS*VERTEX ; |
|
38 |
public static final int DEFORM = MAX_EFFECTS*VERTEX + 1; |
|
39 |
public static final int SINK = MAX_EFFECTS*VERTEX + 2; |
|
40 |
public static final int PINCH = MAX_EFFECTS*VERTEX + 3; |
|
41 |
public static final int SWIRL = MAX_EFFECTS*VERTEX + 4; |
|
42 |
public static final int WAVE = MAX_EFFECTS*VERTEX + 5; |
|
43 |
public static final int NUM_EFFECTS= 6; |
|
44 |
|
|
45 |
static final int MAX = 5; |
|
46 |
private static final int MAX_UNITY_DIM = 3; |
|
47 |
|
|
48 | 37 |
Dynamic mDynamic0; |
49 | 38 |
Static mStatic0; |
50 | 39 |
Dynamic3D mDynamicCenter; |
... | ... | |
52 | 41 |
Dynamic4D mDynamicRegion; |
53 | 42 |
Static4D mStaticRegion; |
54 | 43 |
|
55 |
private final static float[] mUnity= new float[MAX_UNITY_DIM*NUM_EFFECTS]; |
|
56 |
private final static int[] mUnityDim = new int[NUM_EFFECTS]; |
|
57 |
|
|
58 | 44 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
59 | 45 |
|
60 |
public VertexEffect(int name, float[] unity, int dimension, boolean center, boolean region, final String str)
|
|
46 |
public VertexEffect(EffectName name, int dimension, boolean center, boolean region, float[] unity)
|
|
61 | 47 |
{ |
62 |
super(VERTEX,name,dimension,center,region,str); |
|
63 |
|
|
64 |
for(int i=0; i<unity.length; i++) |
|
65 |
{ |
|
66 |
mUnity[name*MAX_UNITY_DIM+i] = unity[i]; |
|
67 |
} |
|
68 |
|
|
69 |
mUnityDim[name] = unity.length; |
|
70 |
} |
|
71 |
|
|
72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
73 |
|
|
74 |
public static boolean isUnity(int name, float[] buffer, int index) |
|
75 |
{ |
|
76 |
switch(mUnityDim[name]) |
|
77 |
{ |
|
78 |
case 0: return true; |
|
79 |
case 1: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ]; |
|
80 |
case 2: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
|
81 |
buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1]; |
|
82 |
case 3: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
|
83 |
buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
|
84 |
buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2]; |
|
85 |
case 4: return buffer[index ]==mUnity[MAX_UNITY_DIM*name ] && |
|
86 |
buffer[index+1]==mUnity[MAX_UNITY_DIM*name+1] && |
|
87 |
buffer[index+2]==mUnity[MAX_UNITY_DIM*name+2] && |
|
88 |
buffer[index+3]==mUnity[MAX_UNITY_DIM*name+3]; |
|
89 |
} |
|
90 |
|
|
91 |
return false; |
|
48 |
super(EffectType.VERTEX,name,dimension,center,region,unity); |
|
92 | 49 |
} |
93 | 50 |
} |
Also available in: Unified diff
Progress with support for Effect classes.
The library compiles now!