Revision dd89c7f4
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/library/effect/FragmentEffectBrightness.java | ||
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62 | 62 |
super(smooth?EffectName.SMOOTH_BRIGHTNESS:EffectName.BRIGHTNESS); |
63 | 63 |
mBrightness = brightness; |
64 | 64 |
mCenter = center; |
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mRegion = (region==null ? new Static3D(Float.MAX_VALUE,Float.MAX_VALUE, Float.MAX_VALUE) : region);
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mRegion = (region==null ? MAX_REGION : region);
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66 | 66 |
} |
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68 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
76 | 76 |
super(EffectName.BRIGHTNESS); |
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mBrightness = brightness; |
78 | 78 |
mCenter = new Static3D(0,0,0); |
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mRegion = new Static3D(Float.MAX_VALUE,Float.MAX_VALUE, Float.MAX_VALUE);
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mRegion = MAX_REGION;
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80 | 80 |
} |
81 | 81 |
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82 | 82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.