Revision de77a6c5
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
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import org.distorted.library.main.InternalBuffer; |
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import org.distorted.library.program.DistortedProgram; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.library.uniformblock.UniformBlockAssociation; |
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import org.distorted.library.uniformblock.UniformBlockCenter; |
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import java.io.DataOutputStream; |
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import java.io.IOException; |
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{ |
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private static final int ASSOC_UBO_BINDING = 3; |
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private static final int CENTER_UBO_BINDING = 4; |
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static final int MAX_EFFECT_COMPONENTS= 100;
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public static final int MAX_EFFECT_COMPONENTS= 100;
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// sizes of attributes of an individual vertex. |
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private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z |
Also available in: Unified diff
Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.