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Revision dedacd82

Added by Leszek Koltunski over 7 years ago

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src/main/java/org/distorted/library/DistortedFramebufferList.java
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import java.util.Iterator;
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/**
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 * List of all DistortedRenderTarget objects currently created by the application.
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 * List of all DistortedFramebuffer objects currently created by the application.
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 *
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 * The point: we need to be able ot mark RenderTargets for deletion, and delete all marked
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 * objects later at a convenient time. Thus we keep all of them in a LinkedList here.
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 * The point: we need to be able to mark Framebuffers for deletion, and delete all marked
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 * objects later at a convenient time (that's because we can only delete from a thread that
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 * holds the OpenGL context so here we provide a framework where one is able to mark for deletion
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 * at any place and actual deletion takes place on the next render).
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 */
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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    mMarked = true;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void release()
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    {
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    mMarked = false;
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    mList.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// must be called form a thread holding OpenGL Context
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