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Revision e0b6c593

Added by Leszek Koltunski over 7 years ago

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src/main/java/org/distorted/library/DistortedFramebuffer.java
31 31
 * <p>
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 * User is able to create either Framebuffers from objects already constructed outside
33 33
 * of the library (the first constructor; primary use case: the screen) or an offscreen
34
 * FBOs (used by the DistortedTree, but also can be used by external users of the library)
34
 * FBOs.
35 35
 * <p>
36
 * Also, keep all objects created in a static LinkedList. The point: we need to be able to mark
36
 * Keep all objects created in a static LinkedList. The point: we need to be able to mark
37 37
 * Framebuffers for deletion, and delete all marked objects later at a convenient time (that's
38 38
 * because we can only delete from a thread that holds the OpenGL context so here we provide a
39 39
 * framework where one is able to mark for deletion at any time and actual deletion takes place

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