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Revision e172985c

Added by Leszek Koltunski about 4 years ago

Progress implementing RubikCube.retObjectString()

View differences:

src/main/java/org/distorted/library/mesh/MeshBase.java
401 401
 * Please note that calling this once with the complete list of Effects will be much faster than
402 402
 * calling it repeatedly with one Effect at a time, as we have to reallocate the array of vertices
403 403
 * each time.
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 *
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 * @param effects List of Matrix Effects to apply to the Mesh.
404 406
 */
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   public void apply(MatrixEffect[] effects)
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     {
......
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 * maps[3] = the map for the 4th component
476 478
 *
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 * A map's width and height have to be non-zero (but can be negative!)
480
 *
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 * @param maps List of texture maps to apply to the texture's components.
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 */
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   public void setTextureMap(Static4D[] maps)
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     {
......
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     mVBO.invalidate();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Return the texture map of one of the components.
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 *
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 * @param component The component number whose texture map we want to retrieve.
531
 */
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   public Static4D getTextureMap(int component)
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     {
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     return (component>=0 && component<mComponent.size()) ? mComponent.get(component).mTextureMap : null;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Each mesh has its 'bounding box' - return half of its X-length.

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